Softography
Below is a brief synopsis of all the games published by Elite, listed in chronological order.
Kokotoni Wilf (1984)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC
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Airwolf (1984)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC, BBC, Atari 8-bit, Commodore Plus/4 GAMEPLAY : AIRWOLF bears some slight similarities to the old arcade classic DEFENDER, with a nod in the direction of GALAXIANS as well. You must shoot your way through the defence fields and electric fields protecting the caverns within the base, and avoid the incoming fire from the large and strategically-positioned guns. As well as this, you must also prevent the AIRWOLF from crashing into the base's walls and the various obstacles around it, which is not an easy task!
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911 TS (1985)
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Available on: ZX Spectrum, Commodore 64 GAMEPLAY The game is divided into two sections. The first, The Buying Section, is where the player can pay for the extra equipment he or she may need in the chase. The second, The Chase, is where the player takes the vehicle to its limits on screen, picking up the extra equipment ordered and evading the enemy.
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The Dukes of Hazzard (1985)
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Available on: ZX Spectrum, Commodore 64
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The Fall Guy (1985)
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Available on: ZX Spectrum, Commodore 64 The Train Stunt ... "Okay, sweeties, now I want absolute quite on the set. Where's that Seavers stunt guy? Ah, there he is. Colt baby, this is a piece of cake. All you've got to do is jump onto the train from the top of the brick tunnel, then run along the carriage roofs as the train goes by. What did I tell you, big guy, it's easy peasy. Okay, this is it. Take One, and ... Action! That's it, Colt, onto the first carriage, the train's moving. Move baby, there's the tunnel coming up and ... oh ... oh! Pick him up boys, we'll go again. Take Two and ... Action! Okay Colt, you're moving well this time. Jump the carriages, leap the gaps, don't fall between them ... er ... oops. Colt, babe, you know I love you, but you must know by now that you've got to get it right first time. There's still the runaway trucks and the nasty tank things to deal with, to name but a few. Let's get on with it." Colt's Brief From The Director (PLAYING Instructions) "Colt, honey, I know you're nervous, but we've got a limited amount of capital to make this epic, and every second that's wasted costs us cash, as well as precious studio time. So what I want you to do is get me some good FOOTAGE in the shortest time possible. You must remember, doing something like this on that "Bionic Guy" show you worked on, yes? When we've completed all the stunts, our darling producer will give us some lovely lolly so that we can film more of your daring capers, won't that be nice? Don't forget my promise, if you can help us raise the capital to $64,000, then I'll let you go on a nice little holiday. How's the Caribbean sound?"
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Commando (1985)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC, BBC
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Frank Bruno's Boxing (1985)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Plus/4 The object of the game is to defeat eitht boxers in succession in persuit of the Heavyweight Championship of the World. Fighting styles of each of the boxers are different, each one more intelligent than the last. To defeat an opponent 'Bruno' mush achieve a 'Knock Out' by knocking him down three times during a single three minute round, to do this Bruno must reduce his opponent's 'Status' to zero, by avoiding the blows made by the opponent and punching the opponent when his body or head is unprotected. By making repeated successful blows, Bruno's Punch Power increases. The KO indicator flashes when 100% punch power is achieved, this allows you to use the Right Hook/Uppercut.
Frank Bruno's Boxing was co-designed by Paul Holmes (paulh@unlimited.com) |
Grand National (1985)
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Available on: ZX Spectrum, Commodore 64 THE GRAND NATIONAL The Grand National is the ultimate race of the National Hunt season. It is run, and always has been run, at the Aintree Race course near Liverpool. The full Aintree course involves sixteen fences, and all but the last two of these are covered for a second time round, making a total of thirty fences to be jumped. The National has a maximum entry list of forty horses but some horses pull out before race day due to injury or ill-health of either the horse or the key. The riders range from amateurs fulfilling a life-long dream, to the professional jockeys who ride with one intention, to win! The National lasts about ten minutes, but in our game the clock runs faster to shorten the game time. Elite's Grand National is a computer game that combines strategy and arcade action to reproduce all the excitement of the World's most famous horse race.
Grand National was designed by Paul Holmes (paulh@unlimited.com) |
Roller Coaster (1985)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC SCENARIO Colonel G. Bogey's Pleasure Park is in full swing - but what's this?! A disgruntled employee has swiped the takings and left them scattered all over the fairground: and he's sabotaged all the rides so that they can't be switched off! The Colonel's closed the Park - but can he get his money back? The only way he can do it is to ride the rides - but at the speed they're going it looks like suicide to try. Is it worth it? Of course it is!
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Bomb Jack (1986)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Plus/4 HINTS/CHEATS Collect 23 fizzling bombs for a massive 50,000 point bonus. Every so often a disk bearing the letter P arrives heralded by a siren sound; collecting this immobilises the enemies and turns them into smiling faces which can be collected for more points. An E disk adds an extra life, while a B adds points and increases the value of subsequent bombs collected.
Bombjack 1 and 2 were written by Paul Holmes (paulh@unlimited.com) |
Ghosts 'n' Goblins (1986)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Plus/4 Scampering across a scrolling landscape, he must make his way to the demon king's murky lair to rescue her, within a time limit. Section 1: Graveyard/wood Section 2: Ice palace/Ghost town Section 3:Monster's den/Catacombs
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1942 (1986)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Plus/4, MSX
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Paperboy (1986)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC, Commodore 16 and Plus/4, BBC, Sega Master System Papers can be handy for other things though.... There are various obstacles in your way which will try to knock you off you bike. A well-aimed newspaper makes a handy weapon against these hazards! Also, there's no harm in encouraging people who don't subscribe to your paper to think again about their decision - whack a few papers through their windows for extra points! And while you're at it, why not aim a few at their bird tables and dustbins? Or ride your bike over their flower beds? Mind you don't run out of papers though! You can only carry ten at a time, but supplies are left at various points along your route for you to pick up. You are given a number of lives to complete as many days as possible. You lose a life if anything knocks you off your bike, but the game will end immediately should you run out of subscribers! Get to the end of the day and you can complete an assault course for extra points!
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Scooby Doo [in the Castle Mystery] (1986)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Plus/4
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Space Harrier (1986)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC, Sega Master System
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Bomb Jack II (1987)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Plus/4 Have you got the mental agility to outwit the enemies and collect the treasure in over 40 fiendishly complicated settings? Collect them in the right order and get a bonus, Jack ...
Bombjack 1 and 2 were written by Paul Holmes (paulh@unlimited.com) |
Thundercats (1987)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC, MSX Can LION-O battle his way past MUMM-RA's henchmenin the forests and underground caverns, and return the power of the sword of omens and glory to the Thundercats' name?
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Duet (1987)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC
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Beyond the Ice Palace (1988)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC GAMEPLAY : Like any other platform game - you run, jump and duck through a horizontally scrolling landscape, avoiding the various creatures and their shots. You can collect various weapons of differing strengths, ranging from a knife to a fireball. They have individual effects on various creatures, some of which need to be shot several times. Two Spirits of the Forest accompany you on your journey. When activated via the keyboard they sacrifice themselves in order to reduce the power of the enemies currently on the screen, weakening some and killing others. Extra spirits and bonus icons, which boost points, are scattered around the land.
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Supertrux (1988)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC Have you got the ability, have you got the raw nerve, have you got the guts to race 30 tons of solid truck across Europe, through hazardous conditions and along tortuous, twisting roads, beating all the other drivers to claim the Supertrux Trophy? Only the most skillful and daring of drivers will be able to survive the perilous journey from city to city. The road signs will help you, but choose your path carefully; there are many routes to take, and while some may be shortcuts, others will lead to sections of road treacherous in the extreme, with viciously sharp bends, narrow single- lane carriageways and even major roadworks. Precise steering, lightning reactions and a clear head will be needed to get you through in one piece. And beware the other drivers - they will not think twice about ramming you with their 30 tonners in a murderous attempt to send you skidding off the road. Competition will be fierce and each leg must be completed in record time - so don't hang around. Put your foot flat down and give a blast on your air-horn to let them know you're on the road and you mean business! Play as dirty as they do and maybe, just maybe, you will win the Supertrux Trophy.
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Hopping Mad (1988)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC
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Ikari Warriors (1988)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Plus/4, MSX Your plane crashlands in the dense jungle some distance from the headquarters. After deciding whether to go it alone or attempt the rescue together you set off. You are deep in guerilla territory. On all sides gather trained marksmen and combateers, determined to stop you. It soon becomes apparent that you lack the supplies to win, but win through you must. Ambush enemy tanks and use them yourself. Collect fuel and grenades left by the enemy as they retreat. Show no mercy, for you are the lkari Warrior.
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Overlander (1988)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC
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Buggy Boy (1988)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC Use your skill to dodge these obstacles or a jump over them by hitting the logs that lie across the track, sending your buggy soaring through the air. Driving over tree stumps and small rocks will tilt your buggy onto two wheels allowing you to squeeze through narrow gaps; but don´t oversteer, as you will lose control and return to four wheel drive! The course is not your only eneamy. The clock is ticking and you will be disqualified from the race if you do not complete each leg in the allowed time limit. Extra time for the next leg can be collected by driving through the dangerously placed "time" gates. For each "time" gate you drive through, you get two seconds bonus time for the next leg after completion of the actual one. Additional points are scored by collecting the flags and driving through the score gates. Collecting the flags in the specified order (displayed in the upper right corner of the screen) will give you a larger bonus, as will bumping into the football! When the going gets tough, put your foot to the floor (finger on the button?) and get ready for more thrills and spills then ever before.
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Mike Read's Pop Quiz (1989)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC |
Wanderer (1989)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC
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A Question of Sport (1989)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC, BBC |
World Championship Soccer (1991)
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Available on: ZX Spectrum, Commodore 64, Amstrad CPC
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